Fatal Attractions is a 2D point-and-click adventure game currently under heavy development. The game is set in the mid-nineties and borrows heavily from the era.
Just about everything about this project tries to be as authentic as possible: The graphics, the music, the sound FX, the story, the whole shebang.

A very Indie Game

The term “indie game” gets thrown around a lot these days. Even some games with surprisingly big budgets and large development teams label themselves “indie” for one reason or another. Fatal Attractions on the other hand fits the more traditional definition of what makes an indie game indie:

The Budget

What budget?

The Team

We have one writer, one developer, one artist, someone who does marketing and one guy who does all the rest. And it just so happens that it’s the same person doing all those things.

The Schedule

It’s done when it’s done.

The Release

A release is just about the last thing we’re worried about at this stage… let’s get the darn thing finished first!

About the Author

Fatal Attractions’ sole developer is Stefan Minning, a software engineer by trade. While he currently works for a rendering developer for a German graphics software publisher, his career started in the games and animation industries where he is credited on productions ranging from the Tomb RaiderFinal Fantasy and Hitman series to the The LEGO Movie .