Frequently Asked Questions
Welcome to the Fatal Attractions FAQ, where we try to answer some more or less frequently asked questions. By the way, did I mention you can also follow us on Twitter and Vimeo? Because you can. And you should!
What is the meaning of this!? I demand an explanation!
OK, OK, jeez, calm down. Fatal Attractions is a point-and-click adventure game currently in production. As it’s being developed by a single person with no budget to speak of, it is what some might call an indie game.
What kind of game is Fatal Attractions anyway?
What’s with the terrible theme on this website?
This is actually what websites looked like back in the day.
Which game engine are you using for Fatal Attractions?
We’re using a customized build of the excellent LÖVE engine as our base.
How long has this game been under development?
Active development of prototypes started around 2011. Since then Fatal Attractions has taken on various forms before finally settling on the retro adventure game it is today.
And what about the music? Will it be authentically retro, too?
Yep! In fact we’re going so far as to compose and produce the music on the same hardware that was used on the soundtracks of King’s Quest VI, Indiana Jones and the Fate of Atlantis, The Secret of Monkey Island and Monkey Island 2: LeChuck’s Revenge. Yes, we’re that serious. Expect a post in the devlog covering this topic at some point.
Can I play Fatal Attractions on my phone?
Fatal Attractions is developed with current gaming platforms in mind and runs on Windows, macOS, Linux, as well as mobile devices – in theory. This is not a mobile first development, though.
Will the game be open-source?
At this stage we have no plans to release the source code, no.
So when will the game be done?