Screenshots

Marty's place

Managed to render another scene this weekend:

Marty's place

We visit this location early on in the game in the hopes of picking up a friend.



October Update

Sadly I didn’t have as much time to work on the game as I’d like in the past few weeks. Just life and work getting in the way.

But I did manage to squeeze in a couple new scenes and continued to improve the VHS look:

Looks like your perfectly ordinary bathroom...
 
... or not.
 
Revisited the bedroom scene with enhanced VHS effects.
 
More VHS effects.
 
Even more VHS effects.
 
Re-rendered in full VHS resolution.
 
Threehouse again
 
The neighborhood
 
Dad's office
 
Culvert exterior
 
A good ol' 386 IBM PC-compatible

Stay tuned for more updates.



WIP: Character Designs and Treehouse

Today I’d like to show some of the character designs I’ve been working on lately. I’ve shown a lot of background art here already. Now it’s the characters’ turn. The designs are still very much work-in-progress but I feel they’re starting to come together finally.

The siblings

On the right we have Emma – she’s a bit of a wallflower. The cool dude on the left is the oldest brother, Pete. He’s a huge metal fan.
Last but not least in the middle we have the youngest sibling, Mikey; he’s the playable character in this game.

And here is one of the more villainous characters. Because obviously no haunted theme park would be complete without a creepy evil clown lurking around the corner, right?

What a clown!

Finally there’s also a WIP background I’ve been working on for a while: We’re looking up at the boys’ treehouse in the woods. This is where the story unfolds when they discover an unexpected visitor.

Every kid should have a treehouse

That’s it for today!



The Culvert

As the kids try to make their way into the haunted theme park they realize they can’t just bust in through the main entrance. Looking for alternate ways to get inside, they come across a culvert that seems to lead straight where they’re heading.

Outside the culvert
 
Inside the culvert
And just like any self-respecting teenage horror movie victims participants, they (of course!) decide to enter the darkness…



The Haunted Mansion

Working on the engine at the moment. That and the VHS Look post-processing shaders have been keeping me busy lately. It’s hard to find a good compromise there: On the one hand I want the game to have the authentic look of an old VHS tape that’s been watched too many times. But then again I’ve put so much work into the background art and this gets all but ruined by the VHS artifacts.

Today though inspiration struck and so I revisited an older scene that’d been sitting idly on my hard drive for a while. No creepy theme park is complete without a Haunted Mansion, so here’s a first look at what to expect:

The Haunted Mansion Entrance

Here I’m trying to recreate that somewhat over the top spookiness of Disney’s Haunted Mansion. Of course our heroes will have ample opportunity to explore the mansion and mingle with its inhabitants – whether they want to or not…